How the Game Works
Each run challenges players to defend their castle from successive enemy waves. Players deploy units, play battle cards, and make strategic choices that persist through the roguelike progression. Enemy waves arrive in increasing difficulty, and players manage a deck of battle cards to influence the battle.
Roguelike elements mean each run offers different choices and challenges. Success depends on adapting to the changing conditions of each run, selecting the right cards and positioning units effectively. Roguelike runs may alter available cards or enemy compositions, so players must balance offence and defence while deck-building choices affect long-term viability.
Commander’s tip: Treat every run as a fresh plan. What worked last time may not be available, so read the board before committing cards or units.